![]() OXENFREE will be out for the Playstation 4 on upcoming May 31st. This new release with new content give developers a chance to fix or alter a few of the game’s downsides–such as long stretches of travel time without any dialogue or in-between…or running shoes, ala Pokemon Ruby and Saphire. Oxenfree is coming to PS4 on May 31: /vzjyetASyX Anyone who plays the game knows that there a multiple different way the game could end dpending on your relationship status with all of the characters around you….IF everyone made it to the end… The PS4 release means a new story (meaning more script, meaning more dailogue, meaning more delving into the complicated web of teenage relationships), new areas for exploring (probably new items), and (undenibly the most exciting news of all) different endings. The Playstation 4 release is more than just a rehashing of the same old content for a different console, or a boost in sound and grpahics. Players control Alex, who brings her new stepbrother Jonas to an overnight party gone wrong. ![]() OXENFREE makes its PS4 debut on May 31st, with new storylines, locations, and endings. OxenFree is a supernatural teen thriller about a group of friends who unwittingly open a ghostly rift. Players will use DualShock 4’s speaker and light bar to toggle Alex’s handheld radio, much like other controlers. Night School teased the announcement last night via their twitter, allurding to a huge surprise being revelaed today. The demand has been high, and it is finally happening. Night School Studios and Sony simultaneously announced a very speacial version of OXENFREE for the Playstation 4.Īnd fans are pretty much jumping up and down with anticipation. Oxenfree 2 builds upon the scaffolding the first game provided: It upgrades the rich, detailed environments, weaves in a town’s worth of new characters, and continues to nail the increasingly. Lights flare, noises boom, and the fabric of the world shreds to reveal frightening uncertainties.The game was originally released for PC on Steam, and was quickly given a release for the Xbox One, with the promise of a Playstation 4 version merely a whisper on the wind–a whisper that developers at Nighschoolers themselves did promise. “There's a lot of weird psychedelic things that can happen to these kids over the course of the night” because of the way the world responds to certain frequencies to which you tune your radio. “You can't just strap her up with guns, so we added this radio,” said Krankel, who credited Silent Hill’s brilliant but simple implementation. Aside from walking and talking, Alex’s main tool is an old tunable radio. Wander off in the middle of an important conversation, and your friends will react accordingly, asking you what the hell you’re doing. You can explore the environments while still engaging in conversation, sometimes to comedic results. ![]() Like any classic Aaron Sorkin scene, Oxenfree is built upon the idea of the “walk and talk.” The game doesn’t take control away from you just because you’re choosing which dialogue option to respond with - in fact, Oxenfree does not have cutscenes. The way you actually control Alex is interesting in and of itself. ![]() Humanity is the core of Oxenfree - the rest of it is a bizarre and alluring mix of ghost story, horror movie, and a coming-of-age tale. Different voice bubbles represent Alex’s thoughts, and voicing certain opinions can hurt those around you, bring them closer, or create bonds between other people. We played a small chapter of Oxenfree, and saw their relationship develop in different ways in subsequent replays. “Alex and Jonas meet for the first time the night they head to the island, with their parents having recently decided to wed.
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